Greater Haste

Attunement Requirements:

20 Arcane - 1 Attunement Slot

Casting Information:

Available Casts: 1

Action Point Cost: 2 AP

Range/Area: Touch

Components: V, S

Enchantment: Creature Enchantment

Duration: Concentration, 30 seconds.

Magic Attribute: Arcane

Attack/Save: None

Spell Description:

You touch a creature, and they gain Greater Haste for 30 seconds (5 turns) or until you lose concentration. If the target creature is Slowed, you lose concentration.

When a creature is under the effects of Greater Haste, they are Hasted. You also gain additional effects while you are Hasted:

While you are Hasted, your Movement is increased by 5, as well as being doubled.

While you are Hasted, you have a +2 bonus to your AC.

While you are Hasted, once per turn, you can Dash for 0 AP.

While you are Hasted, once per turn, you can choose to cast a Spell or make an Attack for 1 less AP.

While you are Hasted, you gain 3 additional AP at the start of your turns, rather than 2.

When you lose Greater Haste, you start your next turn Stunned, and you must succeed a DC 10 Constitution saving throw or gain a point of Exhaustion.

A more potent version of the simpler Haste spell. Magic and body working in tandem. A most exhausting affair. Still, it is effective.