Saving Throws

Sometimes you must make a Saving Throw to resist an effect. Each Attribute can make a saving throw. To make a saving throw, roll a d20 and add the Attribute Bonus of the attribute. If your Saving Throw total is higher than or equal to the Difficulty Class of the event, you succeed the saving throw.

Sometimes, you receive additional bonuses to your saving throws, whether it be from class abilities, spells, items, or something else.

In addition to the attribute bonus, additional bonuses, you also gain a Saving Throw Point on every third level your character gains. You spend Saving Throw Points by assigning them as a bonus to the saving throws associated with an attribute. For example, you can spend your Saving Throw Point on dexterity to bolster your dexterity saving throws on a character that has a low dexterity attribute.