Kerinya
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โ Fire shelters, warms, and brings us into the light. However, unchecked and left with much to burn, its hunger knows no bounds. They will insist that fire is merely a tool, but their every action mirrors it...for better or for worse. โž

โ€” Dalro Outrider

The Kerinya of Xeval hail from the region of the same name on the continent of Eriat far to the East. Theirs is a society of martial display and scholarly thought, which sees the nobility (Tamurยน) and clergy (Kawid Ramizaยฒ) holding significant sway in Kerinyan-dominant societies. The terrain of the Kerinyan homeland varies immensely in altitude, but is majority mountainous, with a climate that hosts hot, dry summers and mild, wet winters. This environment has fostered a mindset of resourcefulness; making the abolute most out of nothing.

Kerinyan identity is one carefully fostered over the centuries, a fusion of two different cultures pushed into contact when their respective countries merged. Their language, a creole artificially uplifted as the language of administration and prestige, is itself an amalgamation of these two worlds. This sense of dualityโ€”two dominant estates, two heads of state in the home country, and a constant struggle between tradition and adaptationโ€”pervades Kerinyan society.

This cannot be said for their faith. Axtar Ramiยณ, a nontheistic religion centered on the sharing and storing of knowledge through artistry and documentation, generally fosters unity. While worshipped as a god by the Daluzewitesโด, the orthodox of the faith view fire simply as an force for change in sophont society. One that brings people together for warmth, food, story, song and dance. Ironically, duality persists in the division, and in the two-way reciprocity of the faith, but even among the scholarly some ignorance may yet persists.

Kerinyans regardless of ancestry fit generally into this mold even in the distant, former colony of Xeval. Though much of those cultural values find themselves yet again in a conflict of dualityโ€”the Kerinyan ways ferried across many oceans, and the new order being ushered in by the Orcish regime now in power.


๐‚๐ก๐š๐ซ๐š๐œ๐ญ๐ž๐ซ ๐‚๐ซ๐ž๐š๐ญ๐ข๐จ๐ง


Naming Conventions

Male

Female

Unisex / Ambiguous

  • Yidak Drosa

  • Ankar Harvel

  • Oram Kireva

  • Veldoz Tavron

  • Melker ka Eshar

  • Urtas ka Prenya

  • Onyazh ka Tiwa

  • Sobekr Abiltanza

  • Markon Firaza

  • Otezh Yamoza

  • Shenya Zerish

  • Kireya Avrenya

  • Esha Orvel

  • Arene Belan

  • Zeri ka Gabras

  • Ishtera ka Xol

  • Sirash ka Olnyu

  • Falis Korteza

  • Umi Sovelza

  • Ishka Zhetarza

While some gender biases in naming persist from before, these distinctions are mostly leveled in Kerinyan society in the wake of the new ethnogenesis.

The Masc. and Fem. sections denote general patterns between genders, but not guarantees. Feel free to choose from either for a character who is gender neutral/non-conforming

Backgrounds

Given the rugged quality of much of the Kerinyan homeland and the custodial nature of Axtar Rami, occupations that work to assemble and preserve.

Common Life Paths

Typical Traits

  • Potter | Brickmaker | Mason

  • Sailors | Shipwright

  • Lumberer | Woodworker | Carpenter

  • Miner | Smelter | Smith (various)

  • Priest (Ramizaโต)

  • Soldier | Engineer

  • Eager to understand and preserve, slow to adopt ideas in earnest.

  • Opposition and extremes embolden temperance.

  • Story, song, or speech, many Kerinya practice an art form

  • One must make the most of what little they might have.

These are merely common archetypes observed among their people; players are free to depart from them and portray a character uniquely their own.


๐€๐ง๐œ๐ž๐ฌ๐ญ๐ซ๐š๐ฅ ๐•๐š๐ซ๐ข๐ž๐ญ๐ฒ (Xeval)


Ancestry

Presence

Attitude

Kalmet (Humans)

Common

Accepting

Eituhel (Elves)

Rare

Skeptical

Anden (Dwarves)

Uncommon

Accepting

Heroska (Orcs)

Common

Accepting (Conditional)

Claduhan (Goblins)

Uncommon

Accepting

Istania (Tieflings)

Common

Accepting (Conditional)

Floren (Halflings)

Uncommon

Accepting (Conditional)

Therianids (Beastfolk)

Common

Accepting (Conditional)


Homeland


Cradled by the expansive Galis mountains in the northwest of the continent of Eriat, Kerinya is a land of extremes. Mountains recede to foothills and plateaus that drop drastically into coastal plains and valleys. Vegetation in river valleys and the lower highlands is lush, but much of the landscape consists of relatively sparse shrubland. Agriculture pervades the valleys and coasts, promoting densely populated towns and cities, while the interior is yet mostly untamed, marked periodically with rural pastoral settlements.

With mineral wealth being extracted more broadly in the past century, self sufficiency within the Haluvesan Diarchy is more widespread than ever, with the only limiting factor being more fertile ground for population growth. This pressure, coupled with a desire for Sarnevalian spices and rivalry with Tianzhou to the North has fostered a fairly robust colonization effort. Many Kerinya now call a few key Sarnevalian islands home. Even more still are now fifth generation natives of Nimoria in the city-state of Xeval.


Faith and Worldview


Axtar Rami is prevailing faith of the Kerinya. As a nontheistic religion, there are no Gods, but all Gods are acknowledged, though they do not play a role in the tradition. Worship, if it can be referred to as such, is typically centered within Krita Daluzโถ involves the attendance of the various rites, corresponding to particular life stages. An individual considered particularly pious will diligently enscribe or have a Ramiza transcribe entries into ones Lamr Hidaya, or "Life's Work."

Every rite differs in the details of their enactment, but all conclude with the collection of ash from the hearth used, fashioning of the ash into ink with oil, and an inscription added to one's Lamr Hidaya. This diligent inscription is not limited to rites, however. Ramiza exist beyond the Krita, and serve in government and public positions, all in an effort to document all that they can, to bring back and store within Aytishโท.

It can be said that Kerinya are generally inquisative, but are slow to adopt practices and beliefs that they document. Moreover, while literacy is fairly high compared to other groups, dissemination of information is heavily controlled by the Ramiza. This is practical in that copies are time consuming and the religion views the loss or destruction of a text to be blasphemous. It cannot be denied, however, that the Kawid Ramiza have grown accustomed to their power in recent centuries, and do withhold information even if copies exist if they feel that it undermines their authority.


๐๐ฎ๐ข๐œ๐ค ๐‘๐ž๐Ÿ๐ž๐ซ๐ž๐ง๐œ๐ž

  • Common Greeting: daluzet ye

  • Common Farewell: tibye'ya (โ€œI'll writeโ€)

  • Dress: plant-fiber and wool dominate. Common form of dress involves cotton or linen trousers, a wholecloth cotton scarf wrapped and tied invariably to form a top. Woolen over clothes are common for highland regions, or for cool and rainy days.

  • Body Art: Tattoos are common, but tend to be placed in particular areas of the body. Generally coincide with Axtar Rami rites.

  • Architecture: mud-brick structures with plaster overlay and clay tiled rooves.

  • Cuisine: wheat, legumes and citrus appear most often. Tunyaz and their oil are used frequently. Spices native to Eriat and Sarnevalia also heavily used.

  • Symbols: fire, maned vulture, Kerinyan Ibex, concentric circle

Glossary

  1. lit. "to spear." name for the landed, warrior elite of Nefra ka Haluvesa, Xeval's former overlord. One of two ruling estates of the Diarchy.

  2. lit. "court [of] curators"The official organization of the clergy of Axtar Rami. One of two ruling estates of the Diarchy.

  3. lit. "words [that are] bound." The predominant faith of the Kerinya

  4. Variation in Common of "fil'Daluz," the latter meaning poetically "the Englighted." They uphold that fire is a god, Daluzewa, and it is their responsibility to bring knowledge and understanding to the "na'Daluz" ("lightless") or "ashtilla" ("kindgling) in polite terms.

  5. lit. "one who is binds/preserves." a name for the clergy of Axtar Rami.

  6. lit. "circle fire" or "Ring of Fire." Began as a ring of stones meant to contain the fire, but now references the circular structure surrounding the primary hearth; the temple. Krita is often used as shorthand.

  7. from Ayta (lit. "house") and Tish (lit. salt). The first archives were kept within the same storage chambers as salt, which seemed to prolong the lifespan of fragile mediums like paper.