Mechanics
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𝐌𝐚𝐠𝐢𝐜


In the world of Yoren, everyone has the capacity to know, learn, and use magic. It is on the individual to harness what the planes provide to master their techniques and latent power within. A mage does not create power; they attune to a chosen plane and let it resound through their being. A mage is thus not an inventor, but a conductor—one who shapes will into melody. How your character conducts their magic is just flavor for the world, otherwise everyone would mechanically be a bard. You can easily write the narrative of a god sworn paladin, an academic wizard with years of study, or a warlock who made a pact with something beyond.

Despite how your character is flavored, everyone follows the same guide for leveling their skills. How you do the leveling IC is flavor that is dictated by the player; a wizard studying under an older mage, a bard going on adventures and singing their tales, a cleric who heals those injured in a war torn country, etc-. The same can be said for magic used. All Mages have access to the same spells and planes (or schools) you may learn from. It is on the player to thematically pick and choose how their character’s spell working story plays out. It doesn’t make much sense for a devoted, god loving paladin to walk down the path of necromancy- unless their god happens to be necrotic in nature! Mechanically, all spells work how they are described. They of course can be reflavored IC to match the tone of your narrative and character. This is of course, a roleplay setting, creativity is expected and encouraged! 


Mechanics of Casting


There is only one thing you need to cast magic in the world of Yoren. The ability to create sound. You may speak your spells, snap, clap, sing, or chant! The magic is then channeled through your character, and the sound they make, to tie them to the Grand Song and be able to use the realms that fall in it.


Schools of Magic


Magic is separated into seven different schools based on the plane you draw your magic/ spells from. They are categorized as the following in simplest terms. You do not need to learn magic from just 1 type of school, you are free to tap into the potential of all planes. Though be warned, using some types of magic will result in IC consequences depending on the scenario, characters involved, setting, and etc. 

Native Plane

School

Principles

The Hush

Dark Arts

Void, Silence, Nullification, Extraction

The Hymn

🟡 Golden Arts

Order, Consonance, Command, Restriction

The Clamor

🔴 Crimson Arts

Chaos, Dissonance, Amplification, Impairment

The Aria

🔵 Cerulean Arts

Flux, Balance, Resonance, Creation, Utility

The Kiln

🟠 Amber Arts

Elemental Manipulation, Raw Power

The Wyrd

🟣 Amaranth Arts

Whimsy, Illusion, Charm, Seasons

The Chorus

🌈 Prismatic Arts

Celestial, Divination, Cosmic Power, Fate