Charged Melee

At Level 2, when a Guardian makes an unarmed strike or a melee weapon attack as part of their Attack Action, they can choose to use an Uncharged Melee or a Charged Melee with one of those attacks. An Uncharged Melee is an unmodified weapon attack, while a Charged Melee gives a +1 to the attack roll, and deals an additional [1d8] damage of the damage type matching the Guardian's current Subclass. Additional features can be applied depending on the equipped Guardian Subclass and Aspects of Power.

Once a Charged Melee is used, another cannot be used until the end of a short or long rest, or through various features/equipment that can restore the charge.