Knight
Knight
KNIGHT
Medium Hive
AC | HP | SPD | PB |
---|---|---|---|
15 | 30 | 35ft. | 4 |
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 | 15 | 18 | 12 | 13 | 12 |
SAVES:
SENSES: Magical Darkvision 60ft.
LANGUAGES: Hive, some may know Common
RESISTANCES: None.
IMMUNITIES: None.
PASSIVES:
Enrage: While the Knight’s health is at or less than half of its maximum, all of its attacks deal an additional 1 Corruption damage.
Hive Shield: (Cleaver Only) The Hive Shield has 20 Health. When a Knight takes damage, half of that damage is instead taken by the Shield.
Arc Shield
ACTIONS:
Hive Cleaver: 1d6 Corruption damage
Hive Boomer: 1d6 Arc damage.
BONUS ACTIONS:
Prayer To the Worm: (Boomer Only) The Knight entreats its Worm for power, and regains 1d10 Hitpoints. Once this feature has been used, it cannot be used again until the end of a long rest.