Wizard

WIZARD

Medium Hive

AC

HP

SPD

PB

16

20

35ft.

4

STR

DEX

CON

INT

WIS

CHA

10

13

13

16

15

14

SAVES:

SENSES: Magical Darkvision 60ft.

LANGUAGES: Hive, Common,

RESISTANCES:

IMMUNITIES:

PASSIVES:

Solar Shield

Flying: The Wizard can fly up to its Movement Speed per turn.

ACTIONS:

Multiattack: The Wizard makes two Darkness Blast attacks.

Darkness Blast: [1d4] Arc damage

Poison Field: (Recharge 5-6) The Wizard creates a poisonous field within 60ft. of itself to a point it can see. The field has a radius of 10ft. and lasts for 3 turns, even if the wizard is slain. Upon the creation of the field and at the start of an affected creature's turn, that creature must make a CON SAVE. On a failure, a creature takes [1d4] Corruption damage and is Blighted. On a successful save, a creature take half damage and is not Blighted.

BONUS ACTIONS:

Weave: Once per Long Rest, the Wizard can fly more erratically. The Wizard gains a +2 to their AC and DEX SAVEs until the start of their next turn.