KELL
Huge Fallen
AC | HP | SPD | PB |
---|---|---|---|
18 | 90/30 | 0ft. | 0 |
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 | 16 | 20 | 18 | 16 | 19 |
SAVES:
SENSES: Passive Perception 18
LANGUAGES: Eliksni, Common, some may know others.
RESISTANCES: None
IMMUNITIES: None
PASSIVES:
Spider-Climb: The Kell can naturally Spider-climb on walls and ceilings, and have two hands free when they do so.
Arc Shield: The Kell has an Arc Shield with 30 hitpoints.
ACTIONS:
Multiattack: Make two attacks with Shrapnel Launcher and one attack with Shock Pistol, and can make one attack with Stomp.
Shrapnel Launcher 30ft / 60ft. 1d12+3 Solar damage
Shock Pistol +2 ranged attack Range 20ft. / 40ft. 1d4+1 Arc damage
Stomp Melee 1d12 Kinetic damage. DEX SAVE DC15. Failed saves cause creatures within 5ft. to be shoved 10ft. away.
BONUS ACTIONS:
Kell's Command: The Kell can target one allied Eliksni that is part of their House within 120ft. That Eliksni can use their reaction to make two Attacks. Alternatively, the Kell can target two Eliksni and each use their respective reactions to make one Attack each.