Captain
Captain
CAPTAIN
Medium Fallen
AC | HP | SPD | PB |
---|---|---|---|
16 | 20/10 | 40ft. | 3 |
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 | 16 | 14 | 12 | 13 | 12 |
SAVES: DEX +4, CON +2, WIS +2
SENSES: Passive Perception 12
LANGUAGES: Eliksni, Common, some may know others.
RESISTANCES: None
IMMUNITIES: None
PASSIVES:
Spider-Climb: The Captain can naturally Spider-climb on walls and ceilings, and have two hands free when they do so.
Arc Shield: The Captain has an Arc Shield with 10 hitpoints.
ACTIONS:
Shrapnel Launcher 30ft / 60ft. [1d12] Solar damage
BONUS ACTIONS:
Blink: (Recharge 5-6) The Captain can blink up to 10ft. to an unoccupied point they can see.
Oftentimes the military leader of smaller bands of raiders. They are individuals who have proven themselves in the eyes of the Kell, and are equipped with better combat tech.