Exotic Weapons
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HAND CANNON

Thorn: (Corruption)

On a hit, the target takes an additional [1d6] Corruption damage at the start of their next turn.

CATALYST: The additional damage is a [1d10].


Lumina: (Light)

On a hit where the base roll is 15 or higher, you gain a Noble Round. You can hold a maximum of 5 Noble Rounds. You can spend a Noble Round by using one of your Attacks to target and automatically hit an allied creature you can see within range. That creature gains health equal to your damage roll, without modifiers.

CATALYST: This weapon gains the Precise Property, and the healing aspect benefits from the extra damage from Precise.


The First Curse: (Kinetic)

This weapon has Accurized Rounds and the Precise Property.

CATALYST: Precise shots deal two additional weapon damage dice instead of one.


Ace of Spades: (Kinetic)

If you score a final blow with this weapon, the next shot deals an additional [1d4] Light damage. If the user is a Hunter, this weapon also gains the Precise property.

CATALYST: The next shot deals an additional [1d8] Light damage.

Crimson: (Kinetic)

This weapon deals [3d4] Damage. On a final blow, you gain health equal to the total damage dice roll on that hit, without modifiers.

CATALYST: This weapon has Accurized Rounds.


The Last Word: (Kinetic)

This weapon has the Rapid Fire property, but no Long Range.

CATALYST: This weapon has Accurized Rounds.


Hawkmoon: (Kinetic)

When you make an attack roll with this weapon, roll a [1d6] on top of the attack roll. If this die rolls a 6, you deal an additional damage die.

CATALYST: You deal an additional damage die if you roll a 5 or a 6.


Malfeasance: (Kinetic)

This weapon deals an additional [1d6] Kinetic damage to Taken enemies.

CATALYST: This weapon deals [1d10] Kinetic damage to Taken enemies.


Eriana’s Vow: (Solar)

This weapon has the Special Property, the Precise Property, and Anti-barrier rounds.

CATALYST: This weapon applies one stack of Burn on a hit.