Exotic Weapons
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PULSE RIFLE

No Time To Explain: (Kinetic)

As a bonus action, you can summon a time portal for 2 turns. As part of your next Attack Action, the portal can fire an extra burst at a target of your choosing. Roll an attack roll for the portal using your attack modifiers. On a hit, you deal [1d4] Kinetic damage. Once you use this feature, you cannot do so again until the end of a long rest.

CATALYST: This weapon has the Lightweight Property.


Revision Zero: (Kinetic)

This pulse rifle deals [4d4] Kinetic damage. If you score a Final Blow, you gain a Revision Charge. You can use a bonus action to spend the Revision Charge and make the next attack deal [2d12] Kinetic Damage.

CATALYST: This weapon has Accurized Rounds.


Collective Obligation: (Void)

If you hit a Weakened creature with this weapon, your next attack hit Weakens.

CATALYST: Scoring a final blow with this weapon also heals [1d12] damage to yourself.

Outbreak Prime/Perfected: (Kinetic)

On a final blow, the enemy emits 2 Siva nanites, which immediately target creatures of your choice within 20ft. Of the defeated creature. Those two creatures take [1d4] Kinetic damage.

CATALYST: This weapon has the Precise property.


Vigilance Wing: (Kinetic)

This weapon deals [5d4] Kinetic Damage.

CATALYST: If an ally within 60ft. of you drops to 0 hitpoints, you gain advantage on all attack rolls until the end of your next turn.


Bad Juju: (Kinetic)

This weapon has Rapid Fire. Scoring a final blow with this weapon grants an extra 2 Super Points.

CATALYST: Scoring a final blow with this weapon grants an extra 3 Super Points.


Graviton Lance: (Void)

This weapon deals [2d8] Void damage.

CATALYST: This weapon deals [2d12] Void damage. It also ignores Long Range penalties.


Red Death: (Kinetic)

On a final blow, you gain health equal to the total damage dice roll on that hit, without modifiers.

CATALYST: You add your [MASMod] to the healing.


Red Death Reformed: (Solar)

On a final blow, you gain health equal to the total damage dice roll on that hit, without modifiers. If you reload this weapon on the same turn that you score a final blow, you can apply the same healing from that same final blow to any creature of your choice within 5ft. of you. If you score multiple final blows with the same Attack Action, you apply the most recent damage roll.

CATALYST: You add your [MASMod] to the healing.