Stormcaller (Arc Warlock)
Super: Chaos Reach
The Warlock launches a blast of arc energy in a line, engulfing a 60ft. Line that’s 5ft. wide. Any creature of their choice must make a DEX SAVE. On a fail, they take [12d12 + GLevel + PB] Arc Damage. On a successful save, the creature takes only half damage.
For every kill, an orb of power is generated up to a maximum of 5.
Super: Stormtrance
The Warlock's entire body crackles with Arc energy and their hands become conduits for the Storm, which replaces their current weapon for 3 rounds. (18 Seconds.) All associated effects vanish at the end of the last turn. For the duration, the Warlock's movement speed increases by 10ft.
As an Action, they can unleash a blast of Arc energy in a 15ft. cone originating from themselves. Creatures of your choice caught in that cone take [2d10 + GLevel + PB] Arc damage and are Jolted.
As a bonus action, the Warlock can blink up to 20ft. to a location they can see.
For every kill made by Stormtrance, an Orb of Power is generated, to a maximum of 5.
Charged Melee: Ball Lightning
Range 20ft/40ft.
On a hit, the creature is Jolted.