When you obtain a weapon, first determine its rarity. As a DM, you may choose among the list of curated weapons, or design your own. This page is merely a simple guideline for determining random weapon rolls.
Weapon Rarity
4 Rarities: Common, Uncommon, Rare, Legendary.
[1d8] | Rarity |
1 | Common |
2 | Common |
3 | Common |
4 | Uncommon |
5 | Uncommon |
6 | Rare |
7 | Rare |
8 | Legendary |
Weapon Archetype
18 Archetypes, 7 Primaries, 6 Special, 5 Heavy.
First, roll [1d3] to determine whether the weapon is a Primary, Special, or Heavy weapon, then roll the corresponding die.
Roll | Primary (1d8) | Special (1d8) | Heavy (1d6) |
1 | Auto Rifle | Glaive | Light Machine Gun |
2 | Pulse Rifle | Trace Rifle | Heavy Grenade Launcher |
3 | Scout Rifle | Sniper Rifle | Rocket Launcher |
4 | Hand Cannon | Shotgun | Sword |
5 | Sidearm | Slug Shotgun | Linear Fusion Rifle |
6 | Bow | Fusion Rifle | Re-roll Rarity |
7 | SMG | Re-roll Special Weapon | --- |
8 | Re-roll Rarity | Re-roll Rarity | --- |
Damage Type
[1d6] | Damage type |
1 | Kinetic |
2 | Arc |
3 | Solar |
4 | Void |
5 | Stasis |
6 | Strand |
Secondary Perk
10 Secondary Perks
[1d10] | Perk |
1 | Armor-Piercing Rounds |
2 | Overload Rounds |
3 | Unstoppable Rounds |
4 | Stable Rounds |
5 | Accurized Rounds |
6 | Ricochet Rounds |
7 | Seraph Rounds |
8 | Extended Magazine |
9 | Icarus Grip |
10 | Explosive Payload |
Main Perk
30 Main perks. Roll [1d3] and then roll a [1d10] depending on the result. If a weapon is not compatible with a selected perk, you may choose to reroll the [1d10] or start again by rolling [1d3].
[1d10] | [1d3] = 1 | [1d3] = 2 | [1d3] = 3 |
1 | Rampage | Adrenaline Junkie | Destabilizing Rounds |
2 | Frenzy | Swashbuckler | Incandescent |
3 | Killing Wind | Triple Tap | Voltshot |
4 | Rapid Hit | Unsated Hunger | Chill Clip |
5 | Outlaw | Invisible Hand | Slice |
6 | No Distractions | Opening Shot | Osmosis |
7 | Threat Detector | Pugilist | Permeability |
8 | Subsistence | Demolitionist | Explosive Light |
9 | Surplus | Strategist | Kinetic Tremors |
10 | Unrelenting | Thresh | Firing Line/Eager Edge |
Origin Trait
Roll [1d20]. If the selected Origin Trait is not compatible with the weapon archetype, re-roll.
Roll | Origin Trait | Roll | Origin Trait |
1 | Black Armory | 11 | Tex Mechanica |
2 | Cassoid | 12 | VEIST |
3 | Crux/Lomar (or Re-Roll) | 13 | Infinite Forge |
4 | Daito | 14 | Vanguard Standard Issue |
5 | Field-Forged | 15 | Drifter's Kitbash |
6 | Häkke | 16 | Crucible Prize Pool |
7 | MIDA | 17 | Brave Arsenal |
8 | Nadir | 18 | Re-Roll |
9 | Omolon | 19 | Re-Roll |
10 | SUROS | 20 | Player's Choice |
17 origin traits