Striker

Striker (Arc Titan)

Super: Thundercrash

The Titan envelops themselves in arc energy and makes a mighty leap towards a point they can reach. During this leap, they have a flying speed of 200ft., but must make an impact on a surface by the end. This surface can be a floor, a wall, a ceiling, or a creature. If a surface is not impacted by the time the Titan spends their 200ft. movement, the Super is wasted and their Super Points are reverted to 0.

If a creature is directly impacted, they take [1d12+MASMod] Kinetic damage. Whether they impact a creature or a normal surface, they explode in Arc energy within a 20ft. Sphere. All hostile creatures of the Titan’s choice within the Sphere must make a DEX SAVE or take [10d10 + GLevel + PB] Arc damage. On a successful save, the creature takes only half damage.

For every kill made directly by this Super, an Orb of Power is generated, up to a maximum of 5.

Super: Fist of Havoc

The Titan's fists become super-charged with Arc energy, which replaces their current weapon for 3 rounds. (18 Seconds.) All associated effects vanish at the end of the last turn. For the duration, the Titan's movement speed is doubled. The Fist of Havoc is a +5 Melee Weapon with a range of 5ft. On a hit, the Fist of Havoc deals [2d10 + GLevel + PB] Arc damage and the target is Jolted.

As a bonus action, they can make an additional Attack. On a hit, this bonus attack instead deals [1d10 + GLevel + PB] Arc damage.

For every kill made by the Fist of Havoc, an Orb of Power is generated, to a maximum of 5.

Charged Melee: Seismic Strike

A creature hit by this attack is Jolted. Additionally, they must make a STR SAVE or be knocked a distance equal to half of the damage dealt. (minimum of 5ft.)