Chapter 3: Quelling Quarrels
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Powerful Entities

The Kobolds and the end of the Civil War

The kobolds civil war created a division between the kobolds and the adventurers. Unsure of which side was in the right, the adventurers tried to gather more information before they picked a side. The adventurers shifted more to the side of the Great Dragon after a talk with Idraskus, the priest of Nezromachus, a flying kobold that nobody liked.

While talking to the Great Dragon the suspicion grew that his sword was the sword that fit in the pedestal of the Red Dot Ruins. So, while adventurers were planning to go support the Red Dragon, a small group decided to steal the sword of the Great Dragon and take it to the Red Dot Ruins. The adventurers who were going to back the Great Dragon arrived a few days later. The Great Dragon had run away after losing his magical blade and left his rebellious kobolds behind. All kobolds are now ruled over by the Topaz Dragon Nezromachus.

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The Fireborn in the Asshlands

The adventurers learned that the exiled fireborn, Shar-Khan, rules over the Obsidian Spires and uses a powerful artifact that could awaken and silence volcanic mountains. He is using this to expand the Ashlands to the detriment of the broader area.

Adventurers set out to find the other fireborn, also known as 'the weaklings' by the followers of Shar-Khan. Between the mountains of Terran's Beauty the Obsidian Temple was found, a place where the more peaceful fireborn lived. They agreed to silence the volcanoes for the adventurers if they slayed Shar-Khan and returned the artifact.

A group of mighty adventurers fought their way through the Obsidian Spires and killed Shar-Khan and most of his followers and obtained the artifact. This was later returned to the 'weakling' fireborn.

The Asshlands have finally stopped expanding, and greenery has started to return at the edges of the region. The Obsidian Spires have collapsed and are now known as the Obsidian Ruines.

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The Scouting Ogres

The Ogres in the Pain Woods are a scouting party for a big horde, led by Captain Shere. The horde is looking for new land, new people and new opportunities. They are from a distant land covered in ice and subject to fierce ice storms. These lands are filled with caverns where their hordes gather for protection and to hunt. They march on these lands along and against each other. They wish to, but are currently unable to return to their horde to report their findings. The ice sheet that brought them here are moving away, which causes them to be trapped in these lands. They are not interested in an alliance but they also don’t want to make too many enemies.

Captain Shere fell ill because of the warm climate the ogres are trapped in. One of the adventurers healed them and thus the ogres owe us a life debt. They will help us fight against Sister Abigail.

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Seemingly random enemies

  • The North is infested with landsharks.

  • Ropers have been fought in a tunnel to the north of The Pain Woods.

  • A Kraken lives near Crownfeather Beach

  • The Great Shear that lived at the Little Shear Beach has been killed.

  • An unicorn resided in the Kobold Forest, but was infected by gull ooze. Adventurers laid it's spirit to rest.

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Geographical Locations

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The Shitty Skylines, The Lighthouse and The Water Dungeon

The Shitty Skylines were known to be infested with seagulls, from little ones to ones the size of a horse. Adventurers knew that if they wanted to reach The Lighthouse safely they would have to do something about the seagulls, so they went and checked on them.

To their surprise the seagulls were actually led by an ancient druid named Ezekiel. This druid asked the adventurers for help, as the seagulls had been infected by an ooze that made them stick together and turn into something monstrous. This ooze seems to be something Sister Abigail unleashed on the seagull. The adventurers fought hard against this ooze which seemed to be unkillable. The second party, equipped with the wisdom of the first party, set off to kill it once and for all, and managed to achieve that by finding its weakness. The remaining seagulls and Ezekiel agreed that the adventurers would be left alone while traveling through The Shitty Skylines.

This opened up the way to safely investigate The Lighthouse. The adventurers found that on a night with a full moon The Lighthouse emits a beam into the sea, revealing and underwater structure.

The underwater structure seemed to be submerged approximately 1200 years ago. It seems to be an old temple or church. Inside there was one statue holding an orb in one hand, and a lantern with an 8 pointed star in the other. The orb is being caressed by a tentacle with the word ‘Usurper’ in a newly discovered language.

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Tyrant's Jungle

The Tyrant's Jungle seems to be hiding secrets. The bottom floor of the Red Dot Ruins contained murals about the origins of the Sanguinians, including jungle scenes. The druid Ezekiel and The Lake mother have pointed to the south as the origin point of the Sanguinians. This all makes the Tyrant's Jungle very enticing, but the jungle does not let the adventurers pass easily.

While it was first thought that only one huge dinosaur was present, it is now known that many dinosaurs rampage through the jungle. So far adventurers have not been able to find any sign of the Sanguinians.

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The WasALakeSwamp

While the swamp is called Was-A-Lake, this seems to be false as the old map of the Sanguinians ended up not being perfect. But the name sticks. The swamp houses crocodiles, massive toads, will-o-whisps and plenty stingers. But the biggest foe in the Swamp has been slayed: Toadzilla is no more.

The pirates hiding in the swamp had to evacuate their camp after being attacked by Toadzilla. They are nowhere to be found, and seem to have fallen into the hands of Abigail

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Red Dot Ruins and The Unsealed Spire

After the sword of the Great Dragon was put into the pedestal in front of The Red Dot Ruins the remaining undead fell to the ground, finally put to rest.

Quickly adventurers set out for the Sealed Spire, hoping it would be opened after laying the undead to rest, as the riddle of the tower included the line "Peace for the dead is what I seek".

The Spire was open, and the skull who gave the first riddle introduced himself as Dennis. His unknown master made this tower. Each visit the floors and halls seem to shift, so making a map of the place is impossible.

The first floor contains a study where portraits of the adventurers where pinned on a board, reports laid on the ground together with multiple drafts of the Orgullian Nomad. The floor was infested with Wolfrats, who vanished after being killed and dropped silver coins.

The second floor has been dubbed the steel floor. The rooms here are surveyed by robots, the main one having a massive blade.

The third floor is the Western floor. The rooms are made of wood and have titles like: Saloon, Sheriff and Store. This floor's boss seems to be a man with a moustache dubbe Moustachio.

The fourth floor is a field filled with dead trees, in the distance a mansion can be seen. The Mansion is haunted by ghost and incorporeal figures. A non-hostile ghost Cassandra is present, she explains to the adventurers that she used to serve the lady of the house. According to her the lord and lady of the house can be found in the big ballroom, and will only show themselves to the right audience.

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