This page contains an overview of the "homebrew" rules used within the Domos setting. These rules are being used to create a more serious world in which survival and strategic thinking is necessary.
This page contains how a long rest, a short rest and a rest in the wilderness works.
This page contains:
How far one can travel without detriments.
Which pace of travel brings which effects.
Gathering intelligence on a hex.
This page is a growing list of rulings made in or between sessions.
This page contains:
Various action options
Flanking rules
How to use skills with different abilities
This page contains:
How we deal with a character's death
What to do when you want to revise / respec your character
What to do when you want to retire your character to play another one
This page contains building rules, including:
How to set-up and a build a building
How to build roads
How to build an outpost
This page contains the rules around item crafting in a character's downtime.
This page contains the rules around setting up a guild and being part of a guild.
This page contains the rules around learning a skill proficiency in a character's downtime.
This page contains information around traveling and surviving a cold climate.