Harvesting Monsters
Harvesting the necessary component from a creature takes 1d6 minutes + a number of minutes equal to the CR of the creature (minimum 1). At the end of the harvesting time, you must succeed a DC 13 Intelligence (Nature) check.
If you fail, the component required from the creature is spoiled and no further components can be harvested from that
creature.
Items marked with * must be harvested from a specific creature or creature type.
Concoction | Ingredients | Effect |
---|---|---|
Distilled spirit, resin from the seed of a poppy, ground red clover. | When you drink this concoction you gain 1d8 + 2 | |
Rendered beast fat, beast’s liver*. | When you make an attack against a beast with a | |
Tears of Mt Celestia | The leaves of a royal fern, a pinch of cinnamon, | When you make an attack against a fiend with a |
Forked Tongue | Pyre ashes, sprig of sage, fiend blood*. | When you make an attack against a celestial with a |
Old One’s Memories | Leaves of an Iris flower, water taken from a | When you make an attack against an abberation with a |
Construct Concoction | Clay, stone dust, iron fillings, ground construct | When you make an attack against a construct with a |
Dragon Blood (Chromatic) | Gold flakes, dragowart leaves, chromatic dragon | When you make an attack against a metallic dragon |
Dragon Blood (Metallic) | Gold flakes, tarragon, chromatic dragon blood*. | Effect: When you make an attack against a chromatic dragon |
Heartburn | Ash, pepper seeds, fire essence (taken from a | Drinking this concoction grants you resistance to fire |
Brainfreeze | A shard of ice, salix arctica leaves, ice essence | Drinking this concoction grants you resistance to cold |
Maestro’s Brew | Whisky, seeds from a coffea plant, tendons taken | Drinking this concoction grants you +20ft. to your |
Liquid Courage | Gin, yarrow flowers, bile taken from a creature | Drinking this concoction grants you immunity to the |
Giantsbane | Whey, crushed red ginseng, giant’s blood*. | When you drink this potion, your Strength score |
Endurance | Saltwater, flaxseeds, heart of a creature with a | Drinking this concoction grants advantage on |
Panther | Sugar water, turmeric, adrenal gland of a | Drinking this concoction grants advantage on |
Peacock | Red wine, asparagus, feathers or hair of a | Drinking this concoction grants advantage on |
Bottled Genius | Brandy, roe, brain of a creature with a | Drinking this concoction grants advantage on |
Instinct | Tea Leaves, sage leaves, stomach of a creature | Drinking this concoction grants advantage on Wisdom |
Hare | Fresh water, ephedra seeds, rabbit’s leg*. | After drinking this concoction, your jump distance is |
Owl | Eyebright flowers, carrot, eyes of a nocturnal | Drinking this concoction grants you darkvision for 1 |
Tahida | Beeswax, Leaves of the mallow plant, dried Berberis (crushed) | When you expend hit dice to recover hit points within one hour of using this salve, you recover an additional 2 hit points for each hit die expended. |
Berritu Tea | Black Snakeroot extract, dried Khat leaves, and dried Yerba Mate leaves steeped in hot spring water within a hollow gourd. | Drinking this concoction removes one level of Exhaustion. |