Bugbear

A quote about the race

The Ambusher


Bugbears are strategic goblinoids who excel in tactical retreats and ambushes, turning the tide of battles they seem to be losing. Their retreats are not signs of surrender but a prelude to a cunning counterattack. Integrated into various civilizations, bugbears face little prejudice for their goblinoid heritage, allowing them to blend into diverse societies while still maintaining their unique combat strategies. This adaptability and their reputation for unexpected comebacks make them unpredictable and respected warriors.

Homeland: Sovereignty

Creature Type: Humanoid (Fey Ancestry)

Key Figures:

Key Groups:

Lifespan: 80 Years

Racial Trait - Opportunity Taker


When you roll initiative against enemies with the surprised condition, you gain a d6 bonus to initiative.

You gain a d6 bonus to hit on all attacks against enemies with the surprise condition.

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Alternative Racial Trait - Fallen Fury


When you remove your mask, you must make a Constitution saving throw at the end of your turn. On a failure, you must roll on the Short-Term Madness Table.

Reequipping your mask is a bonus action.

While unmasked and making Constitution saving throws to maintain your sanity, you may substitute your Strength or Dexterity modifier for either your Intelligence, Wisdom, or Charisma modifier when making attack rolls. You also add your Intelligence, Wisdom, or Charisma modifier to your damage rolls.

If you remain unmasked for an extended period, you risk developing permanent madness.


Short-Term Madness Table

d100

Effect (lasts 1 turn)

01–20

The character retreats into his or her mind and becomes Paralyzed. The Effect ends if the character takes any damage.

21–30

The character becomes Incapacitated and spends the Duration screaming, laughing, or weeping.

31–40

The character becomes Frightened and must use his or her Action and Movement each round to flee from the source of the fear.

41–50

The character begins babbling and is incapable of normal Speech or Spellcasting.

51–60

The character must use his or her Action each round to Attack the nearest creature.

61–70

The character experiences vivid hallucinations and has disadvantage on Ability Checks.

71–75

The character does whatever anyone tells him or her to do that isn’t obviously self-­ destructive.

76–80

The character experiences an overpowering urge to eat something strange such as dirt, slime, or offal.

81–90

The character is Stunned.

91–100

The character falls Unconscious.